Computational Design At Ramboll

In my role at Ramboll, I’ve specialized in optimizing form and structure in architectural and structural design. My work on significant projects, such as the NEOM Upper Valley and International Airport in Saudi Arabia, the KSA EXPO 2025 in Japan, and large-scale datacenter campuses, has greatly contributed to improved aesthetic and technical outcomes. I’ve utilized advanced computational design tools such as Rhino and Grasshopper, with additional skills in Blender, Python, C++, C#, Unreal Engine, ZBrush, and Photogrammetry playing a crucial role. Moreover, my experience has allowed me to lead the team on the integration of video game design technology into architectural visualization, creating captivating and interactive visual narratives for clients.

  • Developed innovative structural systems through computational design, drawing inspiration from engineering systems and natural design processes, enhancing both efficiency and aesthetics.

  • Spearheaded the integration of video game design technology into architectural visualization, using photogrammetry and Google’s Maps 3D Tiles API in Unreal Engine to create immersive client experiences.

  • Led computational workflows for global datacenter projects, building generative models, optimization scripts, and simulation-driven layouts to improve coordination, reduce delivery time, and enhance scalability.

  • Automated multi-disciplinary integration for datacenters (MEP, structural, architectural) with parametric tools, cutting coordination cycles by 25% and enabling reusable design logic across projects.

Hypertower

computational design for datacenters

Building generative models, optimization scripts, and simulation-driven layouts to improve coordination, reduce delivery time, and enhance scalability.

Unreal Engine

Integrating Google Map Tiles API into Unreal Engine to access the whole world through a video game platform

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